Low-poly Avatar Edit
Prompt by metadigital
2 jam yang lalu

Low-poly Avatar Edit

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Prompt #124v6 — "Faceted Pantone: Extreme Chunky Low-Poly Portrait" Generate a new minimalist frontal headshot portrait in a bold low-poly geometric digital art style, using the uploaded photo strictly as the facial identity reference. The subject in the output must be the exact same person shown in the uploaded photo — faithfully preserve their facial identity, facial structure, proportions, hairstyle, eye shape/color, and distinctive visual characteristics. Do not replace, reinterpret, or generate a different person. FRAMING: subject shown from the shoulders upward, centered frontal composition, symmetrical framing, direct eye contact with the camera, calm and composed expression (per Expression Unlock). STYLE — EXTREME LOW-POLY: rebuild the head, hair, and visible shoulders as an extremely bold, exaggerated low-poly 3D geometric structure — far more pronounced than a standard low-poly render. Reduce the facet count drastically and increase facet size dramatically: each polygon should be large enough to be instantly obvious as a single flat plane, with only a small number of large triangular facets making up the whole face (the geometric faceting itself should be the single most dominant visual feature, closer to a deliberate blocky geometric abstraction of the face than a detailed low-poly asset, while the subject must still be clearly recognizable). Hard flat shading only, zero gradients, zero smooth blending between facets — every facet is one flat solid color meeting its neighbors at sharp, crisp, highly visible edges. Hair rendered as just a few large angular polygon shards following the subject's real hairstyle/hair color. PALETTE — PANTONE-STYLE: replace any monochrome treatment with a sophisticated, curated designer color palette in the spirit of Pantone seasonal color chips — flat, precisely saturated hues (e.g. a deep classic blue, a warm living coral/orange, a rich ultra violet/plum, a saturated leaf green, a soft mustard yellow) distributed across the large facets as clean, confident color blocks — refined and editorial rather than cartoonish or neon. Skin-tone facets rendered in a believable warm palette that still reads as part of this curated color scheme. Background: a single flat Pantone-chip-style solid color (chosen to contrast cleanly with the subject's facet colors), no gradient, no texture, no photographic quality. LIGHTING: clean, confident contrast — brighter tinted facets across the forehead and upper facial planes, deeper saturated-tone shadow facets (not flat black) along the jaw, under the chin, and down the neck, keeping the refined editorial-poster mood. FACIAL ANCHOR LOCK: despite the extreme facet size/reduction, the polygon arrangement must still clearly resolve into the subject's real facial geometry when viewed — correct eye spacing, nose bridge width/length, lip shape, jawline, and head shape all mapped from the uploaded reference photo. Zero visible seam or mismatch between the geometric rendering and the subject's true proportions. ANATOMY LOCK (if shoulders/hands are visible): natural shoulder width, no distorted anatomy; if hands appear, 5 fingers per hand with natural knuckles and a 2-joint thumb. FINISH: ultra-detailed where it counts (facet edges), high-resolution 3D render quality, refined premium editorial poster aesthetic, crisp geometric edges throughout. Aspect ratio: 4:5. Negative prompt: no monochrome/grayscale, no photographic/smooth skin shading, no fine micro-faceting (facets must stay extremely large/blocky), no neon/cartoonish oversaturation, no blur or soft gradients, no text, no caption, no watermark, no UI elements, no "before" inset thumbnail, no cropped or cut-off subject, no distorted or extra fingers/limbs.

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